It’s telling that the developers actually included a couple of ways to deal with particularly tough levels. Super Monkey Ball could’ve learned a thing or two from Peggle about dispensing serotonin. What’s especially draining is that after finishing a particularly difficult level, there’s no satisfying adrenaline rush that accompanies overcoming a challenge - just a sense of relief that it’s finally over. The more I played past a certain point, the more it felt like a chore. If only a few levels were designed like this it’d be easier to dismiss that feeling, but after the halfway point most of them start to feel this way.Īnd while the environments and backgrounds might be fun and colorful, much of the playable level design is repetitive and uninspired. When I finally managed to land in the right place and stay put, it didn’t feel like I’d mastered the obstacles of that particular level it felt like a lucky run that I wasn’t sure if I’d be able to replicate. Other attempts ended after I landed on one of the higher platforms and bounced right off again. The first time, I was thrown directly into a connecting pole and bounced off the map before I even had a chance to move. ![]() Because you can only tilt the camera up so far, I couldn’t see where the finish line was - instead, I had to roll onto a ground-level platform that thrust my ball upwards and try to figure it out in the air. That’s exactly what happened in one of the levels that made me want to pull my hair out: before me stood a towering theme park ride made up of platforms connected to a pole in the middle. Early levels might challenge you to make your way around a winding path or keep your momentum going long enough to clear a gap later on, you’ll be thrust into the air by spring-loaded platforms and fail the level before you even have a chance to adjust the camera to see a hazard you didn’t know would come at you from that direction. The difficulty in Story mode really ramps up around the halfway point, going from light and breezy to a frustrating exercise in failure very quickly. Super Monkey Ball Banana Mania hits PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, and PC on October 5.The problem with both the Story and Challenge modes is that, after 30 or 40 levels, they both begin to feel like a slog. As always, be sure to leave a comment below and let us know your thoughts on Super Monkey Ball Banana Mania. If you're interested in seeing the latest footage of upcoming games, be sure to check out other episodes of New Gameplay Today here or by clicking the banner below. ![]() If you enjoyed this look at Super Monkey Ball Banana Mania, be sure to subscribe to the Game Informer YouTube channel so you don't miss all of our other content we put out each and every day. Stick around until the end of the video to see us bust out Sonic as we attack one of the earlier Super Monkey Ball stages. ![]() While we exclusively play through the story mode in this video, the package also includes several other destination modes, including a collection of the series' popular party games. Super Monkey Ball Banana Mania also includes unlockable characters from Sega's library of games. Join Alex Stadnik, John Carson, and me as we dive into some early-game stages of Super Monkey Ball Banana Mania. Sega must have heard the complaints of the fan base because, with Super Monkey Ball Banana Blitz, the publisher compiles the beloved first three games into one modernized experience. Unfortunately, the first Super Monkey Ball remaster came in the form of 2019's Super Monkey Ball: Banana Blitz HD, a re-release of one of the less popular entries in the series. In the last few years alone, the company has brought forward enhanced or remade versions of entries in the Yakuza, Sonic the Hedgehog, Shin Megami Tensei, and the Super Monkey Ball franchise. In recent years, Sega and Atlus have fully embraced the remaster market.
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